Any way to offer the previous method as an option? This script seems to permanently set resources needed to 0, resulting in not getting any resources refunded anymore. I used that a lot to get extra straw and sticks. I sure hope fantome reads this, it's definitely a game-breaking thing when you have to constantly manually produce weapons and clothes instead of using auto-build.Īlso, in the earlier tables for free-build it was possible to get extra resources by placing a building, then cancelling the construction, or by recycling, both of which would refund all the resources (that I didn't spend thanks to free-build). It didn't do that previously (probably because it worked on-click). Which is exactly the option I use for the reasons state below. And it also breaks auto-produce, my people were just running around naked and hungry.įound it, it's fantome's NoBuildingMaterialRequirement that breaks it. Which option is doing that? The freebuild I turned on before? My warehouses are overflowing since I no longer need anything anymore, so I really want to disable that. Like how free build is removing all prerequisites for construction. The prerequisite resources are no longer needed, allowing for crafting anything. I'm losing stuff to decay on GOG 1.03.Īlso, it would appear I no longer need any prerequisite resources to craft. Resources condition doesn't seem to work like it did on previous tables. Activate the trainer options by checking boxes or setting values from 0 to 1ĭawnOfMan_v1.7.1.CT 1.7.1 game version (steam) (138.07 KiB) Downloaded 4368 times DawnOfMan_v1.5.CT 1.5 game version (steam) (127.83 KiB) Downloaded 349 times DawnOfMan.CT 1.04 game version (steam) (127.94 KiB) Downloaded 264 times DawnOfMan_v1.03.CT 1.03 game version (steam) (33.97 KiB) Downloaded 237 times.Click the PC icon in Cheat Engine in order to select the game process.Table may or may not work with cracked and GOG versions of the game. With high probability updates will break cheats. Pls, if some of the other authors script doesn't work, do not blame me I won't maintain them. Updated all MY scripts for game version 1.7.1. Updated all MY scripts for game version 1.5. Will try to find new place for injection in future. For some reason address of script injection changes from time to time. Also if you modify slots in homes game will think that a single home could support slot*999 ppl FIXED Works for homes too.ĭon't use it yet! Works for sentry towers as well So all your settlers will go in a single tower Or just be cautious and deactivate this option after you select all storages you need to modify. Possible fix of bug with trader window that causes crashes.Īdded 999 max slot capacity of selected storage building. Reworked table so that cheats can't be activated if your game don't have needed opcodes that cheat using. Moved Free craft under WIP section because it's game breaking feature in a bad way.Īdded Trader storage that contains amounts of products trader have.įixed bug when Free trade not work when commission is high.Īdded scripts from Cake-san for gog version (also worked for me on steam) All recipes that you mouseover will become free. Big thx to fantomas for his finding of base address of settlers)Īnd scripts from previous authors that i don't maintain myself.Īdded free craft for test. InstaProduction - craft, fishing, mining etc.Īlways full stats (Health, Morale etc.) and fast movement.
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